Minecraft Crafting Mod – Millénaire – NPC village
Millénaire is really a mod in alpha that aims to “fill” the Minecraft Crafting world a little by adding pre-generated villages into it, having a loose 11-th century Norman and Indian theme for them. Those villages will appear occasionally in newly-generated areas, with villagers of various kind working. You can do business with them, helping them develop their village and becoming new resources and items out of it.
Updates 1.0.7 – 04/08/11
- Fixed major bug where modified block ids were no more used
- The Qila now gets furnaces in upgrade 4
- Expended French translation by Misteralex007
- Trees now regrow less fast in groves
1.0.6 – 03/08/11
- Translation framework: it’s now possible to translate Millénaire in other languages than English, with users in a position to select their language of preference in the config file
- Partial French translation (assist with it and even more volunteers for other languages are welcome)
- Indian peasants won’t slaughter chicken when there is a sizable surplus of meat within the Town Hall
- Sandstone will be properly traded by Indian villages
- Fixed bug where most villagers would no more say their custom sentences when loading a saved game
1.0.5 – 01/08/11
- The prospect of a woman being born now rises if there are other men than women in a village, and vice-versa
- The Indian Fort now faces east like the other town centres and gets a back entrance with upgrade 2
- Fixed bug preventing some Indian sentences from being displayed
- Fixed bug inverting the signs within the Indian Fort
1.0.4 – 31/07/11
- New village type: Indian Fort
- The Indian Fort is centered around a mighty fortress, inspired by Mehrangarh Fort in Rajasthan
- The village leader is really a Rajput General, and Rajput Soldiers can be found within the village
- Big decrease in the buying price of bricks and brick mould
- Indian villagers are better at dividing tasks among themselves rather than all opting for the most urgent one
- Fixed bug where saplings would no longer be planted in upgraded groves
- Fixed bug where timber frames would sell for under the buying cost in Norman hamlets
1.0.3 – 30/07/11
- Small house for the player in Indian villages
- Redesigned sugar cane plantation to avoid freezing
- Fixed bug where lumbermen could leave a stump, preventing replanting
- Fixed bug where “left-oriented” ladders in building plans wouldn’t get built
1.0.2 – 29/07/11
- Sugar cane plantations and rasgullas: villagers will harvest sugar cane and employ it to make rasgullas, a delicious Indian sweet. Rasgullas heal one heart and stack up to eight
- Villagers with use of rasgulla have more chance of having a baby, like cider for Norman villagers
- New threaded calculation for pathing, smoothening-out lag spikes
- Fixed bug where village list wouldn’t get saved properly, resulting in the village type not getting displayed when utilizing “V”
- Fixed bug when trying to create a village inside a biome without any valid culture
- Fixed bug where villagers would stand on the rooftop of sandstone buildings like the initial temple
- Fixed bug where NPCs would alternate rapidly between resting and never doing anything
- Fixed bug using the texture shoulders of the women (by SMP)
1.0.1 – 28/07/11
- Fixed major bug preventing Indian peasants from delivering collected mud bricks to the village chief’s house
- Fixed crash while using the “V” command in worlds with villages from earlier versions
- Fixed bug where a Gros Bourg generated using a village wand will not have its Hamlets spawned if village generation was switched off
- The “reputation” sentences are now culture-specific
- Changes to the block ids in config.txt now also apply to blocklist.txt
- Removed English villager type above villagers’ heads, it had been too cluttered (the translation remains in all the panels)
1.0b – 27/07/11
- Fixed bug causing issues with the gathering of dry bricks
1.0 – 27/07/11
- Indian villages: in addition to the Norman villages, Millénaire now adds Hindi-speaking Indian villages loosely-based about the 11th-century Gange valley
- Indian villages appear in various warm biomes, Norman in temperate or cold ones
- Indian villages are dedicated to a village chief’s house, and can include general-purpose peasants, lumberman, priests, miners and other NPC types
- Indian villagers build mostly out of mud bricks they produce inside a kiln allowing wet bricks dry in the sun
- A more advanced material is cooked bricks, produced by cooking mud bricks in a furnace
- Players can purchase brick moulds in the village chief’s house and use these phones make wet bricks, consuming one sand and one dirt block
- Indian villagers cultivate rice and turmeric and obtain chicken meat from chickens
- Those three ingredients are consumed by Indian children to ensure they are grow faster and may be bought through the player to make vegetarian and chicken curries
- All Indian skins by SMP
- Groves: instead of planting and chopping wood anywhere, lumbermen (Norman and Indian) now only work in dedicated groves. This really is less “realistic”, but has two big advantages: it’s much less CPU-intensive compared to old system, and lumbermen will no longer chop down unprotected log houses
- Fixed item IDs: the range utilized by Millénaire for item ids has become configurable within the settings
- In Norman villages, the carpenter house now has a much higher priority and constructions requiring timber frames a much lower one (thanks to Joey)
- Various fixes
- Not suitable for previous villages
Kind of villagers
There are currently seven kinds of villagers:
- Farmers, who grow crops within the fields around their house, and produce the resulting wheat back to their property chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. Installed the wood and apples they gather in their home chests.
- Wives, who have the most complex work: taking resources from their husbands’ work towards the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children, born during the night, and which grow up to become adults when bread is available and new houses are made.
- Guards that patrol the village
- Priests that go to the church (and also the tavern…)
- Smiths, making Norman tools in the forge
Expansion from the village
The main “aim” of the villagers would be to increase their village. There are six initial villagers, but their number will grow as they have children and make new houses. They are able to also build new kinds of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they are able to get themselves, the remainder only through trade with the ball player. A complete village currently features a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Do business with the ball player
You will find three locations where the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks sometimes). Payment produced in deniers, a special item. You can also buy wood there, and also the “village wand”.
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you’ve sold enough to the villagers): buy cider as well as in upgrade taverns calva. Cider and calva can be used many times and give back health.
To trade, visit among the locations in question and stand close to the chests. If no woman is about one will arrive shortly. Right-click on her to bring in the trade screen.
Hold the left shift key while clicking on a trade good within the trade screen to trade 8 by 8 or the left control answer to trade 64 by 64.
Finding a village
Since 0.1.4, the simplest way to locate a village would be to press the V key. If a village is nearby, it will display its name, the length into it and also the general direction. Most new worlds must have villages close to the spawn point. If you can’t find one at all, sign in the world with the seed b. If you will find none there, it comes with an issue with the mod install.
Creating a new village: the Village Wand
With enough deniers, you can buy a “village wand” in the Town Hall of the village. When used on a obsidian block, it will make an effort to generate a brand new village around the block. Warning: utilizing a village wand is dangerous, as the village can end up being built along with you, killing you if the walk out rises. Avoid using it you can’t afford a respawn…
Compatibility / installation
Millénaire is compatible with Minecraft 1.7.3 single-player only.
Millénaire uses ModLoader 1.7.3 and should be compatible with other ML 1.7.3 mods as long as they do not use block IDs 121 to 126. To install it, first install ML 1.7.3, then copy in the minecraft.jar the category files, the gui and the mod folders. Then put the “buildingplans” folder directly within the minecraft folder (alongside bin, saves etc.). Millénaire requires quite a lot of CPU on top of the standard game, particularly when generating new areas, so is not recommended for computers in which the regular game lags.
Known issues about Millénaire for Minecraft Crafting
- When reloading a village, sometime two women will end up building the same thing
- Buildings should face the Town Hall, but often don’t
- Occasionally pathing issues may cause a CPU-spike
- Ladders and stairs sometime not placed properly
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